using System.Collections.Generic;

namespace GameServer.Template;

public sealed class C_04_CalculateTargetTemptation : SkillTask
{
    public bool 检查铭文技能;
    public int 检查铭文编号;
    public ushort 瘫痪状态编号;
    public ushort 狂暴状态编号;
    public byte[] 基础诱惑数量;
    public byte 额外诱惑数量;
    public int 额外诱惑时长;
    public float 额外诱惑概率;
    public byte[] 初始宠物等级;
    public HashSet<string> 特定诱惑列表;
    public float 特定诱惑概率;
}
